STEAM Craft Education
Our team are passionate about democratizing education and teaching important 21st Century skills to children using what they love best… games!
Designed in collaboration with leading educators, our pilot game Planeteers teaches critical future job skills like coding, robotics and innovation through a flexible, scalable 3D game-based learning platform – STEAM Craft.
A feature packed version of the game is available for FREE download for parents and teachers, with upgrades for premium quest content and
Teachers Dashboard features. Fifty percent premium versions sales revenue is donated to underprivileged schools in the Philippines,
with hopes to expand our reach to other countries by mid-2018.
TEACHING STEAM SKILLS
AWARDS



Cathie Howe
STEAM Craft presents educators with a powerful, innovative alternative platform to facilitate the development of STEAM (Science, Technology, Engineering, the Arts, Mathematics) concepts and skills in children. It provides an immersive, game based sandbox environment that provides children with the opportunity to engage in active, inquiry-based learning involving technological skills. Through a series of quests and open ended exploration, children learn how to invent, design and create while developing critical skills such as collaboration, problem solving, computational thinking and design thinking. Learning can be personalised, providing children with the opportunity to design simple solutions to basic problems through to complex solutions to complex problems. What is so exciting for educators, is the enormous potential for the learning within STEAMCraft to extend beyond the game to the broader learning context. The possibilities are unlimited.

Khyiah Angel
STEAM Craft is an inspiring initiative designed to enthuse and engage young students in STEAM (Science,
Technology, Engineering, Arts, Maths) activities. The game-based program allows kids to take ownership
of their learning by creating their own avatar and choosing their own path through the game via a series
of pedagogically sound, well-constructed, exciting activities. The game quests are inquiry-based and
encourage computational thinking, design thinking, creative thinking, and perseverance (resilience). They
range in level of difficulty from quite easy to more challenging, and award students with a badge upon the
completion of each task. Students can engage for as little or as long as they are able – facilitating a
differentiated delivery in a non-linear format. STEAM Craft is a breath of fresh air in the primary classroom,
and is well enough scaffolded to provide any student (and teacher) with a successful, enjoyable 21st-Century learning experience.

Michael Stevenson
STEAM Craft is an innovative “first mover” in the areas of gaming and integrated STEAM (Science,
Technology, Engineering, Arts and Mathematics). The software enables a highly immersive
learning experience aligned with some of the best principles of constructivist and constructionist
forms of learning, emphasising the skills of creativity, lateral thinking, problem solving and
collaboration. Rather than focusing on linear learning paths, the platform is highly adaptive and
open-ended, prompting learners to engage in free inquiry that draws on all the STEAM elements
in an engaging and authentic way. The software holds enormous potential for encouraging
learners to develop knowledge and skills that they can readily transfer to other learning contexts,
including the learning that continues into the workplace and beyond.
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