STEAM Craft Education
Our team aims to help democratize education and teach important 21st Century skills to children using what they love best… games!
Designed in collaboration with leading educators, STEAM Craft teaches critical future job skills like coding, robotics and innovation through a flexible, scalable game-based learning platform.
Planeteers is the first game built using the STEAM Craft platform and launches through NGO partners in the Philippines in March.
An international beta will be available for other markets soon, ahead of rollout in other key regions beginning in June.
TEACHING STEAM SKILLS
STEAM Craft presents educators with a powerful, innovative alternative platform to facilitate the development of STEAM (Science, Technology, Engineering, the Arts, Mathematics) concepts and skills in children. It provides an immersive, game based sandbox environment that provides children with the opportunity to engage in active, inquiry-based learning involving technological skills. Through a series of quests and open ended exploration, children learn how to invent, design and create while developing critical skills such as collaboration, problem solving, computational thinking and design thinking. Learning can be personalised, providing children with the opportunity to design simple solutions to basic problems through to complex solutions to complex problems. What is so exciting for educators, is the enormous potential for the learning within STEAMCraft to extend beyond the game to the broader learning context. The possibilities are unlimited.
STEAM Craft is an inspiring initiative designed to enthuse and engage young students in STEAM (Science,
Technology, Engineering, Arts, Maths) activities. The game-based program allows kids to take ownership
of their learning by creating their own avatar and choosing their own path through the game via a series
of pedagogically sound, well-constructed, exciting activities. The game quests are inquiry-based and
encourage computational thinking, design thinking, creative thinking, and perseverance (resilience). They
range in level of difficulty from quite easy to more challenging, and award students with a badge upon the
completion of each task. Students can engage for as little or as long as they are able – facilitating a
differentiated delivery in a non-linear format. STEAM Craft is a breath of fresh air in the primary classroom,
and is well enough scaffolded to provide any student (and teacher) with a successful, enjoyable 21st-Century learning experience.
STEAM Craft is an innovative “first mover” in the areas of gaming and integrated STEAM (Science,
Technology, Engineering, Arts and Mathematics). The software enables a highly immersive
learning experience aligned with some of the best principles of constructivist and constructionist
forms of learning, emphasising the skills of creativity, lateral thinking, problem solving and
collaboration. Rather than focusing on linear learning paths, the platform is highly adaptive and
open-ended, prompting learners to engage in free inquiry that draws on all the STEAM elements
in an engaging and authentic way. The software holds enormous potential for encouraging
learners to develop knowledge and skills that they can readily transfer to other learning contexts,
including the learning that continues into the workplace and beyond.
Teaching STEAM and want to enhance your STEAM curriculum? Check out the edtech blogs below for ideas to supercharge your STEAM program. The Internet is a treasure trove of information. There are countless websites that are all about the latest fads and tends in every field you could imagine, including edtech, blended learning, and of […]
Continuing to make strides in educational technology, STEAM Craft Edu’s Planeteers game received two Silver Awards in the Family & Kids, and Education categories for Best Mobile Apps/Sites at the 12th Annual W3 Awards. Judged by the NY Academy of Interactive and Visual Arts, the 2017 W3 Awards received over 5’000 entries from around the […]
STEAM Education combined with blended learning has been shown to improve learning outcomes in the classroom. Including learning in a digital format is an increasingly important aspect of today’s modern classroom. Argumentatively, it’s necessary as a way to equip students with the skills they need for the 21st century. So how do you go about […]