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Want to Teach STEAM Skills? Engage Learners with Planeteers!

Fun Educational Gaming STEAM Craft

Fun Educational Gaming!

Engage students in an immersive story driven 3D world and educational sandbox with questing, building, crafting, farming, coding, quizzes and other activities.

STEAM Craft Curriculum

STEAM Curriculum

STEAM Learning Continuum provides curriculum mapping and learning pathways for grades 3 to 6, along with ready to use lesson plans.

STEAM Craft Teachers Dashboard

Teachers Dashboard

Time saving tools for managing the classroom, including automatic assessment, progress reporting and powerful analytics.

STEAM Learning Continuum

We’ve designed a comprehensive curriculum, called the STEAM Learning Continuum that maps important learning objectives by STEAM concepts and skill level, organized for grades 3 to 6. The game quests and activities, fun facts, quizzes and badges are all mapped to the STEAM Learning Continuum providing easy to understand skill building pathways and lesson plans for teachers to align with educational directives and standards.

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Teachers Dashboard

Use the teacher’s dashboard to manage classrooms with ease, assign activities, track, compare and measure individual student and class performance and learning outcomes.

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Get Started for Free! Upgrade Anytime!

We are passionate about social impact and innovation in education to help teachers increase confidence and engagement of 21st century skills in the classroom. So all the amazing features aside, the basic version of Planeteers, complete with access to the STEAM Learning Continuum and starter teacher resources are free!

There is a premium version of the game and teacher tools for Educators who can afford to upgrade and want additional features to level up amount of educational content and quests, and supercharge class management and automated assessment.

STEAM Craft Edu Pricing

There is also a discounted feature rich version for NGO’s investing in rolling out the Planeteers game and teacher tools to provide STEAM education in underprivileged communities. The Company makes no profit from NGO versions and welcomes partnerships globally as part of our mission statement to democratize education and help teach critical 21C skills to children around the world.

"Imagine if kids poured their time and passion into a video game that taught them math concepts while they barely noticed, because it was so enjoyable."

Bill Gates